Android Programming & Development

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Android Operation System

Android is an operating system based on Linux with a Java programming interface.The Android Software Development Kit (Android SDK) provides all necessary tools to develop Android applications. This includes a compiler, debugger and a device emulator, as well as its own virtual machine to run Android programs.Android is currently primarily developed by Google.Android allows background processing, provides a rich user interface library, supports 2-D and 3-D graphics using the OpenGL libraries, access to the file system and provides an embedded SQLite database.Android applications consist of different components and can re-use components of other applications. This leads to the concept of a task in Android; an application can re-use other Android components to archive a task. For example you can trigger from your application another application which has itself registered with the Android system to handle photos. In this other application you select a photo and return to your application to use the selected photo.


Based on Android 4.1

Lars Vogel

Version 10.9
21.11.2012
Revision History
Revision 0.1 04.07.2009 Lars Vogel Created
Revision 0.2 - 10.9 07.07.2009 - 21.11.2012 bug fixing and enhancements

Development with Android and Eclipse
This tutorial describes how to create Android applications with Eclipse. It is based on Eclipse 4.2 (Juno), Java 1.6 and Android 4.2 (Jelly Bean).

Table of Contents
1. What is Android?
1.1. Android Operation System
1.2. Google Play (Android Market)
1.3. Security and permissions

2. Basic Android User Interface components
2.1. Activity
2.2. Fragments
2.3. Views and ViewGroups
2.4. Activities, Fragments and Views

3. Other Android components
3.1. Intents
3.2. Services
3.3. ContentProvider
3.4. BroadcastReceiver
3.5. (HomeScreen) Widgets
3.6. More Components

4. Android Development Tools
4.1. Android SDK
4.2. Android Development Tools
4.3. Dalvik Virtual Machine
4.4. How to develop Android Applications
4.5. Resource editors

5. Android Application Architecture
5.1. AndroidManifest.xml
5.2. Activities and Lifecycle
5.3. Configuration Change
5.4. Context

6. Resources
6.1. Resources
6.2. Assets

7. Using Resources

7.1. Reference to resources in code
7.2. Reference to resources in XML files
7.3. Activities and Layouts

8. Installation
8.1. Options
8.2. Standalone ADT installation

9. Android virtual device - Emulator
9.1. What is the Android Emulator?
9.2. Google vs. Android AVD
9.3. Emulator Shortcuts
9.4. Parameter

10. Tutorial: Create and run Android Virtual Device


11. Solving Android development problems
12. Conventions for the tutorials

12.1. API version, package and application name
12.2. Warning messages for Strings

13. Tutorial: Your first Android project
13.1. Install the demo application
13.2. Create Project
13.3. Create attributes
13.4. Add Views
13.5. Edit View properties
13.6. Change the Activity source code
13.7. Start Project

14. Starting an installed application
15. Layout Manager and ViewGroups
15.1. Available Layout Manager
15.2. LinearLayout
15.3. RelativeLayout
15.4. GridLayout
15.5. ScrollView

16. Tutorial: ScrollView
17. Fragments
17.1. Fragments Overview
17.2. When to use Fragments
17.3. Configuration changes in Fragments

18. Fragments Tutorial
18.1. Overview
18.2. Create Project
18.3. Create standard layouts
18.4. RssfeedActivity
18.5. Create Fragment classes
18.6. Run

19. Fragments Tutorial - layout for portrait mode

19.1. Create layouts for portrait mode
19.2. DetailActivity
19.3. Adjust the List Fragment
19.4. Run
20. OptionMenu and ActionBar
20.1. ActionBar
20.2. OptionsMenu
20.3. Creating the menu
20.4. Changing the menu
20.5. Reacting to menu entry selection

21. Advanced ActionBar
21.1. Using the home icon
21.2. Custom Views in the ActionBar
21.3. Contextual action mode
21.4. Context menus

22. Tutorial: ActionBar
22.1. Project
22.2. Add a menu XML resource

23. Tutorial: Using the contextual action mode
24. ActionBar navigation with Fragments
25. DDMS perspective and important views
25.1. DDMS - Dalvik Debug Monitor Server
25.2. LogCat View
25.3. File explorer

26. Deployment
26.1. Overview
26.2. Deployment via Eclipse
26.3. Export your application
26.4. Via external sources
26.5. Google Play (Market)

27. Thank you
28. Questions and Discussion
29. Links and Literature
29.1. Source Code
29.2. Android Resources
29.3. vogella Resources

1.1. Android Operation System

Android is an operating system based on Linux with a Java programming interface.
The Android Software Development Kit (Android SDK) provides all necessary tools to develop Android applications. This includes a compiler, debugger and a device emulator, as well as its own virtual machine to run Android programs.
Android is currently primarily developed by Google.
Android allows background processing, provides a rich user interface library, supports 2-D and 3-D graphics using the OpenGL libraries, access to the file system and provides an embedded SQLite database.
Android applications consist of different components and can re-use components of other applications. This leads to the concept of a task in Android; an application can re-use other Android components to archive a task. For example you can trigger from your application another application which has itself registered with the Android system to handle photos. In this other application you select a photo and return to your application to use the selected photo.

1.2. Google Play (Android Market)

Google offers the Google Play service in which programmers can offer their Android application to Android users. Google phones include the Google Play application which allows to install applications.
Google Play also offers an update service, e.g. if a programmer uploads a new version of his application to Google Play, this service will notify existing users that an update is available and allow to install it.
Google Play used to be called Android Market.

1.3. Security and permissions

During deployment on an Android device, the Android system will create a unique user and group ID for every Android application. Each application file is private to this generated user, e.g. other applications cannot access these files.
In addition each Android application will be started in its own process.
Therefore by means of the underlying Linux operating system, every Android application is isolated from other running applications.
If data should be shared, the application must do this explicitly, e.g. via a Service or a ContentProvider.
Android also contains a permission system. Android predefines permissions for certain tasks but every application can define additional permissions.
An Android application declare its required permissions in its AndroidManifest.xml configuration file. For example an application may declare that it requires access to the Internet.
Permissions have different levels. Some permissions are automatically granted by the Android system, some are automatically rejected.
In most cases the requested permissions will be presented to the user before installation of the application. The user needs to decide if these permissions are given to the application.
If the user denies a permission required by the application, this application cannot be installed. The check of the permission is only performed during installation, permissions cannot be denied or granted after the installation.
Not all users pay attention to the required permissions during installation. But some users do and they write negative reviews on Google Play.

2. Basic Android User Interface components

The following gives a short overview of the most important user interface components in Android.

2.1. Activity

An Activity represents the visual representation of an Android application. Activities use Views and Fragments to create the user interface and to interact with the user.
An Android application can have several Activities.

2.2. Fragments

Fragments are components which run in the context of an Activity. Fragment components encapsulate application code so that it is easier to reuse it and to support different sized devices.
Fragments are optional, you can use Views and ViewGroups directly in an Activity but in professional applications you always use them to allow the reuse of your user interface components on different sized devices.

2.3. Views and ViewGroups

Views are user interface widgets, e.g. buttons or text fields. The base class for all Views is the android.view.View class. Views have attributes which can be used to configure their appearance and behavior.
A ViewGroup is responsible for arranging other Views. ViewGroups is also called layout managers. The base class for these layout managers is the android.view.ViewGroup class which extends the View class.
ViewGroups can be nestled to create complex layouts. You should not nestle ViewGroups too deeply as this has a negative impact on the performance.

2.4. Activities, Fragments and Views

Activities are defined with different layouts. These layouts can be picked based on several different factoring including the size of the actual device.
The following picture shows an Activity called MainActivity. On a wide screen it shows two Fragments. On a smaller screen it shows one Fragment and allows that the user navigate to another Activity called SecondActivity which displays the second Fragment.

Activities and Fragments combined

3. Other Android components

Android has several more components which can be used in your Android application.

3.1. Intents

Intents are asynchronous messages which allow the application to request functionality from other components of the Android system, e.g. from Services or Activities. An application can call a component directly (explicit Intent) or ask the Android system to evaluate registered components based on the Intent data (implicit Intents ). For example the application could implement sharing of data via an Intent and all components which allow sharing of data would be available for the user to select. Applications register themselves to an Intent via an IntentFilter.
Intents allow to combine loosely coupled components to perform certain tasks.

3.2. Services

Services perform background tasks without providing a user interface. They can notify the user via the notification framework in Android.

3.3. ContentProvider

A ContentProvider provides a structured interface to application data. Via a ContentProvider your application can share data with other applications. Android contains an SQLite database which is frequently used in conjunction with a ContentProvider. The SQLite database would store the data, which would be accessed via the ContentProvider.

3.4. BroadcastReceiver

BroadcastReceiver can be registered to receive system messages and Intents. A BroadcastReceiver will get notified by the Android system, if the specified situation happens. For example a BroadcastReceiver could get called once the Android system completed the boot process or if a phone call is received.

3.5. (HomeScreen) Widgets

Widgets are interactive components which are primarily used on the Android homescreen. They typically display some kind of data and allow the user to perform actions via them. For example a Widget could display a short summary of new emails and if the user selects an email, it could start the email application with the selected email.

3.6. More Components

Android provide many more components but the list above describes the most important ones. Other Android components are Live Folders and Live Wallpapers . Live Folders display data on the homescreen without launching the corresponding application while Live Wallpapers allow to create animated backgrounds.

4. Android Development Tools

4.1. Android SDK

The Android Software Development Kit (SDK) contains the necessary tools to create, compile and package Android application. Most of these tools are command line based.
The Android SDK also provides an Android device emulator, so that Android applications can be tested without a real Android phone. You can create Android virtual devices (AVD) via the Android SDK, which run in this emulator.
The Android SDK contains the Android debug bridge (adb) tool which allows to connect to an virtual or real Android device.

4.2. Android Development Tools

Google provides the Android Development Tools (ADT) to develop Android applications with Eclipse. ADT is a set of components (plug-ins) which extend the Eclipse IDE with Android development capabilities.
ADT contains all required functionalities to create, compile, debug and deploy Android applications from the Eclipse IDE. ADT also allows to create and start AVDs.
The Android Development Tools (ADT) provides specialized editors for resources files, e.g. layout files. These editors allow to switch between the XML representation of the file and a richer user interface via tabs on the bottom of the editor.

4.3. Dalvik Virtual Machine

The Android system uses a special virtual machine, i.e. the Dalvik Virtual Machine to run Java based applications. Dalvik uses an own bytecode format which is different from Java bytecode.
Therefore you cannot directly run Java class files on Android, they need to get converted in the Dalvik bytecode format.
Android applications are primarily written in the Java programming language. The Java source files are converted to Java class files by the Java compiler.
The Android SDK contains a tool called dx which converts Java class files into a .dex (Dalvik Executable) file. All class files of one application are placed in one compressed .dex file. During this conversion process redundant information in the class files are optimized in the .dex file. For example if the same String is found in different class files, the .dex file contains only once reference of this String.
These dex files are therefore much smaller in size than the corresponding class files.

The .dex file and the resources of an Android project, e.g. the images and XML files, are packed into an .apk (Android Package) file. The program aapt (Android Asset Packaging Tool) performs this packaging.
The resulting .apk file contains all necessary data to run the Android application and can be deployed to an Android device via the adb tool.
The Android Development Tools (ADT) performs these steps transparently to the user.
If you use the ADT tooling you press a button the whole Android application (.apk file) will be created and deployed.

4.5. Resource editors

The ADT allows the developer to define certain artifacts, e.g. Strings and layout files, in two ways: via a rich editor, and directly via XML. This is done via multi-page editors in Eclipse. In these editors you can switch between both representations by clicking on the tab on the lower part of the screen.
For example if you open the res/layout/main.xml file in the Package Explorer View of Eclipse, you can switch between the two representations as depicted in the following screenshot.

ADT Resource Editor

5. Android Application Architecture

5.1. AndroidManifest.xml

The components and settings of an Android application are described in the AndroidManifest.xml file. For example all Activities and Services of the application must be declared in this file.
It must also contain the required permissions for the application. For example if the application requires network access it must be specified here.


 xmlns:android="http://schemas.android.com/apk/res/android"
      package="de.vogella.android.temperature"
      android:versionCode="1"
      android:versionName="1.0">
     android:icon="@drawable/icon" android:label="@string/app_name">
         android:name=".Convert"
                  android:label="@string/app_name">
            
                 android:name="android.intent.action.MAIN" />
                 android:name="android.intent.category.LAUNCHER" />
            
android:minSdkVersion="9" />
The package attribute defines the base package for the Java objects referred to in this file. If a Java object lies within a different package, it must be declared with the full qualified package name.
Google Play requires that every Android application uses its own unique package. Therefore it is a good habit to use your reverse domain name as package name. This will avoid collisions with other Android applications.
android:versionName and android:versionCode specify the version of your application. versionName is what the user sees and can be any String.
versionCode must be an integer. The Android Market determine based on the versionCode, if it should perform an update of the applications for the existing installations. You typically start with "1" and increase this value by one, if you roll-out a new version of your application.
The tag defines an Activity, in this example pointing to the Convert class in the de.vogella.android.temperature package. An intent filter is registered for this class which defines that this Activity is started once the application starts (action android:name="android.intent.action.MAIN" ). The category definition category android:name="android.intent.category.LAUNCHER" defines that this application is added to the application directory on the Android device.
The @string/app_name value refers to resource files which contain the actual value of the application name. The usage of resource file makes it easy to provide different resources, e.g. strings, colors, icons, for different devices and makes it easy to translate applications.
The uses-sdk part of the AndroidManifest.xml file defines the minimal SDK version for which your application is valid. This will prevent your application being installed on unsupported devices.

5.2. Activities and Lifecycle

The Android system controls the lifecycle of your application. At any time the Android system may stop or destroy your application, e.g. because of an incoming call. The Android system defines a lifecycle for Activities via predefined methods. The most important methods are:
  • onSaveInstanceState() - called after the Activity is stopped. Used to save data so that the Activity can restore its states if re-started
  • onPause() - always called if the Activity ends, can be used to release resource or save data
  • onResume() - called if the Activity is re-started, can be used to initialize fields

5.3. Configuration Change

An Activity will also be restarted, if a so called "configuration change" happens. A configuration change happens if an event is triggered which may be relevant for the application. For example if the user changes the orientation of the device (vertically or horizontally). Android assumes that an Activity might want to use different resources for these orientations and restarts the Activity.
In the emulator you can simulate the change of the orientation via Ctrl+F11.
You can avoid a restart of your application for certain configuration changes via the configChanges attribute on your Activity definition in your AndroidManifest.xml. The following Activity will not be restarted in case of orientation changes or position of the physical keyboard (hidden / visible).

 android:name=".ProgressTestActivity"
     android:label="@string/app_name"
     android:configChanges="orientation|keyboardHidden|keyboard">
 

5.4. Context

The class android.content.Context provides the connection to the Android system and the resources of the project. It is the interface to global information about the application environment.
The Context also provides access to Android Services, e.g. the Location Service.
Activities and Services extend the Context class.

6. Resources

6.1. Resources

Android supports that resources, like images and certain XML configuration files, can be keep separate from the source code.
These resources must be defined in the res directory in a special folder dependent on their purpose. You can also append additional qualifiers to the folder name to indicate that the related resources should be used for special configurations, e.g. you can specify that a resource is only valid for a certain screen size.
The following table give an overview of the supported resources and their standard folder prefix.

Table 1. Resources
Resource Folder Description
Simple Values /res/values Used to define strings, colors, dimensions, styles and static arrays of strings or integers. By convention each type is stored in a separate file, e.g. strings are defined in the res/values/strings.xml file.
Layouts /res/values XML file with layout description files used to define the user interface for Activities and Fragments.
Styles and Themes /res/values Files which define the appearance of your Android application.
Animations /res/animator Define animations in XML for the property animation API which allows to animate arbitrary properties of objects over time.
Menus /res/menu Define the properties of entries for a menu.


The gen directory in an Android project contains generated values. R.java is a generated class which contains references to certain resources of the project.
If you create a new resource, the corresponding reference is automatically created in R.java via the Eclipse ADT tools. These references are static integer values and define IDs for the resources.
The Android system provides methods to access the corresponding resource via these IDs.
For example to access a String with the R.string.yourString ID, you would use the getString(R.string.yourString)) method.
R.java is automatically created by the Eclipse development environment, manual changes are not necessary and will be overridden by the tooling.

6.2. Assets

While the res directory contains structured values which are known to the Android platform, the assets directory can be used to store any kind of data. You access this data via the AssetsManager which you can access the getAssets() method.
AssetsManager allows to read an assets as InputStream with the open() method.

// Get the AssetManager
AssetManager manager = getAssets();

// Read a Bitmap from Assets
try {
  InputStream open = manager.open("logo.png");
  Bitmap bitmap = BitmapFactory.decodeStream(open);
  // Assign the bitmap to an ImageView in this layout
  ImageView view = (ImageView) findViewById(R.id.imageView1);
  view.setImageBitmap(bitmap);
} catch (IOException e) {
  e.printStackTrace();
} 

7. Using Resources

7.1. Reference to resources in code


The Resources class allows to access individual resources. An instance of Resources can get access via the getResources() method of the Context class.

Resources is also used by other Android classes, for example the following code shows how to create a Bitmap file from a reference ID.


BitmapFactory.decodeResource(getResources(), R.drawable.ic_action_search); 

7.2. Reference to resources in XML files

In your XML files, for example your layout files, you can refer to other resources via the @ sign.
For example, if you want to refer to a color which is defined in a XML resource, you can refer to it via @color/your_id. Or if you defined a "hello" string in an XML resource, you could access it via @string/hello.

7.3. Activities and Layouts

The user interface for Activities is defined via layouts. The layout defines the included Views (widgets) and their properties.
A layout can be defined via Java code or via XML. In most cases the layout is defined as an XML file.
XML based layouts are defined via a resource file in the /res/layout folder. This file specifies the ViewGroups, Views, their relationship and their attributes for this specific layout.
If a View needs to be accessed via Java code, you have to give the View a unique ID via the android:id attribute. To assign a new ID to a View use @+id/yourvalue . The following shows an example in which a Button gets the button1 ID assigned.

 

By conversion this will create and assign a new yourvalue ID to the corresponding View. In your Java code you can later access a View via the method findViewById(R.id.yourvalue).
Defining layouts via XML is usually the preferred way as this separates the programming logic from the layout definition. It also allows the definition of different layouts for different devices. You can also mix both approaches.

8. Installation

8.1. Options

You have different options to install the Android development tools. The simplest way is to download a full packaged pre-configured Eclipse.
For other options please see Android installation

8.2. Standalone ADT installation

Google provides a pre-packaged and configured Eclipse based Android development environment. The following link allows to download a archive file which includes all required tools for Android development.

http://developer.android.com/sdk/index.html 
Extract the zip file and start Eclipse from the eclipse folder via the eclipse native launcher, e.g. eclipse.exe under Windows.

9. Android virtual device - Emulator

9.1. What is the Android Emulator?

The Android Development Tools (ADT) include an emulator to run an Android system. The emulator behaves like a real Android device (in most cases) and allows you to test your application without having a real device.
You can configure the version of the Android system you would like to run, the size of the SD card, the screen resolution and other relevant settings. You can define several of them with different configurations.
These devices are called Android Virtual Device and you can start several in parallel.

9.2. Google vs. Android AVD

During the creation of an AVD you decide if you want an Android device or a Google device.
An AVD created for Android will contain the programs from the Android Open Source Project. An AVD created for the Google API's will also contain several Google applications, most notable the Google Maps application.
If you want to use functionality which is only provided via the Google API's, e.g. Google Maps you must run this application on an AVD with Google API's.

9.3. Emulator Shortcuts

The following shortcuts are useful for working with the emulator.
Alt+Enter Maximizes the emulator. Nice for demos.
Ctrl+F11 changes the orientation of the emulator.
F8 Turns network on / off.

9.4. Parameter

The graphics of the emulator can use the native GPU of the computer. This makes the rendering in the emulator very fast. To enable this, add the GPU Emulation property to the device configuration and set it to true.

Enable GPU rendering

You can also set the Enabled flag for Snapshots. This will save the state of the emulator and will let it start much faster. Unfortunately currently native GPU rendering and Snapshots do not work together.
Android devices do not have to have hardware button. If you want to create such an AVD, add the Hardware Back/Home keys property to the device configuration and set it to false.

How to create an Android Device with software button

10. Tutorial: Create and run Android Virtual Device

To define an Android Virtual Device (ADV) open the AVD Manager dialog via WindowsAVD Manager and press New button.

Create a new AVD

Enter the values similar to the following screenshot.

Settings for a new AVD

Select the Enabled for Snapshots box. This will make the second start of the virtual device much faster. Afterwards press the Create AVD button. This will create the AVD configuration and display it under the Virtual devices.
To test if your setup is correct, select your your new entry and press the Start button

Settings for a new AVD

After some time your AVD starts. Do not interrupt this startup process, as this might corrupt the AVD.
After the AVD started, you can use the AVD via the mouse and via the virtual keyboard of the emulator.

Create a new AVD

11. Solving Android development problems

Things are not always working as they should. You find a list of typical Android development problems and their solution under the following link: Solutions for common Android development problems .

12. Conventions for the tutorials

12.1. API version, package and application name

The tutorials of this document have been developed and tested with Android 4.1, API Level 16. Please use this version for all tutorials in this tutorial. Higher versions of the API level should also work. A lower version of the Android API might also work, but if you face issues, try the recommended version.
The base package for the projects is always the same as the project name, e.g. if you are asked to create a project called de.vogella.android.example.test, then the corresponding package name is de.vogella.android.example.test.
The application name, which must be entered on the Android project generation wizard, will not be predefined. Choose a name you like.

12.2. Warning messages for Strings

The Android development tools show warnings, if you use hard-coded strings, for example in layout files. For real applications you should use String resource files. To simplify the creation of the examples, we use Strings directly. Please ignore the corresponding warnings.

13. Tutorial: Your first Android project

13.1. Install the demo application

This application is also available on the Android Marketplace under Android Temperature converter .
Alternatively you can also scan the following barcode with your Android smartphone to install it via the Google Play application.

QR Code to install the Android Temperature converter

13.2. Create Project

Select FileNewOtherAndroidAndroid Application Project to create a new Android project.
Use Temperature Converter as Application name and de.vogella.android.temperature as project and package name.Select the latest Android SDK as Build SDK and API 14 as Minimum Required SDK. After entering this data, press the Next button.

New Android Project Wizard

The next screen allow you to create a Launcher Icon for your application. Accept the defaults and press the Next button.

Launcher Icon

Select the BlankActivity template and press the Next button.

New Android Project Wizard - Template selection

On the next dialog change Title attribute to Temperature Converter. Leave the rest as is.

New Android Project Wizard - Details for activity

Press the Finish button. The wizard may prompt you to install the Support library. If you are prompted, select to install it.

Generated Android Project Structure

After the wizard finshes the following project should be created.

Generated Android Project Structure

13.3. Create attributes

Android allows you to create static attributes, e.g. Strings or colors. These attributes can for example be used in your XML layout files or referred to via Java source code.
Select the res/values/string.xml file and press the Add button.

Adding Android Attributes

Select the Color entry in the following dialog and press the OK button. Enter myColor as the name and #F5F5F5 as the value.

Details for a String

Add more attributes, this time of the String type. String attributes allow the developer to translate the application at a later point.


Table 2. String Attributes
Name Value
celsius to Celsius
fahrenheit to Fahrenheit
calc Calculate


Switch to the XML representation and validate that the values are correct.



     name="app_name">Temparature Convertor
     name="hello_world">Hello world!
     name="menu_settings">Settings
     name="title_activity_main">Temparature Convertor
     name="myColor">#3399CC
     name="celsius" >to Celsius
     name="fahrenheit">to Fahrenheit
     name="calc">Calculate


13.4. Add Views

Select the res/layout/activity_main.xml file and open the Android editor via a double-click. This editor allows you to create the layout via drag and drop or via the XML source code. You can switch between both representations via the tabs at the bottom of the editor. For changing the position and grouping elements you can use the Eclipse Outline View.
The following shows a screenshot of the Palette side of this editor. from which you can drag and drop new user interface components into your layout. Please note that the Palette view changes frequently so your view might be a bit different.

Plain Textr Fields

You will now create the layout for your Android application.
Right-click on the existing Hello World! text object in the layout. Select Delete from the popup menu to remove the text object.
Afterwards select the Text Fields section in the Palette and locate the Plain Text (via the tooltip).


Adding a text field


All entries in the Text Fields section define text fields. The different entries define additional attribute for them, e.g. if a text field should only contain numbers.
Drag this onto the layout to create a text input field.
Afterwards select the Form Widgets section in the Palette and drag a RadioGroup entry into the layout. The number of radio buttons added to the radio button group depends on your version of Eclipse. Make sure there are two radio buttons by deleting or adding radio buttons to the group.
Drag a Button from the Form Widgets section into the layout.
The result should look like the following screenshot.

Current layout of activity_main.xml

Switch to the XML tab of your layout file and verify that the file looks similar to the following listing. ADT changes the templates very fast, so your XML might look slighty different.

 xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:tools="http://schemas.android.com/tools"
    android:layout_width="match_parent"
    android:layout_height="match_parent" >

    
        android:id="@+id/editText1"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:layout_alignParentLeft="true"
        android:layout_alignParentTop="true"
        android:ems="10" >

        
    

    
        android:id="@+id/radioGroup1"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:layout_alignParentLeft="true"
        android:layout_below="@+id/editText1" >

        
            android:id="@+id/radio0"
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            android:checked="true"

            android:text="RadioButton" />

        
            android:id="@+id/radio1"
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            android:text="RadioButton" />
    

     

13.5. Edit View properties

If you select a user interface component (an instance of View), you can change its properties via the Eclipse Properties View. Most of the properties can be changed via the right mouse menu. You can also edit properties of fields directly in XML. Changing properties in the XML file is much faster, if you know what you want to change. But the right mouse functionality is nice, if you are searching for a certain property.
Open your layout file.
Use the right mouse click on the first radio button to assign the celsius " String attribute to its text property. Assign the fahrenheit string attribute to the text property of the second radio button.

Change the text property of the radio button


Selection of the right text from the pre-defined string values

From now on, I assume you are able to use the properties menu on user interface components. You can always either edit the XML file or modify the properties via right mouse click.
Set the Checked property to true for the first RadioButton.
Assign calc to the text property of your button and assign the value onClick to the onClick property.
Set the Input type property to numberSigned and numberDecimal on the EditText.
All your user interface components are contained in a layout. Assign a background color to this Layout. Right-click on an empty space in Graphical Layout mode, then select Other PropertiesAll by NameBackground. Select Color and then select myColor in the dialog.

Attribute selection

Afterwards the background should change to the whitesmoke color. It might difficult to see the difference.

New look of the layout after the changes

Switch to the activity_main.xml tab and verify that the XML is correct.

 xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:tools="http://schemas.android.com/tools"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:background="@color/myColor" >

    
        android:id="@+id/editText1"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:layout_alignParentLeft="true"
        android:layout_alignParentTop="true"
        android:ems="10"
        android:inputType="numberSigned|numberDecimal"
         >

        
    

    
        android:id="@+id/radioGroup1"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:layout_alignParentLeft="true"
        android:layout_below="@+id/editText1" >

        
            android:id="@+id/radio0"
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            android:checked="true"
            android:text="@string/celsius" />

        
            android:id="@+id/radio1"
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            android:text="@string/fahrenheit" />
    

     

13.6. Change the Activity source code

During the generation of your new Android project you specified that an Activity called MainActivity should be created. The project wizard created the corresponding Java class.
Change your MainActivity class to the following isting. Note that the onClick will be called based on the OnClick property of your button. I use the same name as this is easier to remember.

package de.vogella.android.temperature;

import android.app.Activity;
import android.os.Bundle;
import android.view.View;
import android.widget.EditText;
import android.widget.RadioButton;
import android.widget.Toast;

public class MainActivity extends Activity {
  private EditText text;

  @Override
  public void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    setContentView(R.layout.activity_main);
    text = (EditText) findViewById(R.id.editText1);

  }

  // This method is called at button click because we assigned the name to the
  // "OnClick property" of the button
  public void onClick(View view) {
    switch (view.getId()) {
    case R.id.button1:
      RadioButton celsiusButton = (RadioButton) findViewById(R.id.radio0);
      RadioButton fahrenheitButton = (RadioButton) findViewById(R.id.radio1);
      if (text.getText().length() == 0) {
        Toast.makeText(this, "Please enter a valid number",
            Toast.LENGTH_LONG).show();
        return;
      }

      float inputValue = Float.parseFloat(text.getText().toString());
      if (celsiusButton.isChecked()) {
        text.setText(String
            .valueOf(convertFahrenheitToCelsius(inputValue)));
        celsiusButton.setChecked(false);
        fahrenheitButton.setChecked(true);
      } else {
        text.setText(String
            .valueOf(convertCelsiusToFahrenheit(inputValue)));
        fahrenheitButton.setChecked(false);
        celsiusButton.setChecked(true);
      }
      break;
    }
  }

  // Converts to celsius
  private float convertFahrenheitToCelsius(float fahrenheit) {
    return ((fahrenheit - 32) * 5 / 9);
  }

  // Converts to fahrenheit
  private float convertCelsiusToFahrenheit(float celsius) {
    return ((celsius * 9) / 5) + 32;
  }
} 

13.7. Start Project

To start the Android Application, select your project, right click on it, and select Run-AsAndroid Application. If an emulator is not yet running, it will be started. Be patient, the emulator starts up very slowly.
Type in a number, select your conversion and press the button. The result should be displayed and the other option should get selected.

The running application in the emulator

14. Starting an installed application

After you run your application on the virtual device, you can start it again on the device. If you press the Home button you can select your application.

How to select your application from the Android home menu


Selecting the application from the application choicer

15. Layout Manager and ViewGroups

15.1. Available Layout Manager

A layout manager is a subclass of ViewGroup and is responsible for the layout of itself and its child Views. Android supports different default layout managers.
As of Android 4.0 the most relevant layout managers are LinearLayout, FrameLayout, RelativeLayout and GridLayout.
All layouts allow the developer to define attributes. Children can also define attributes which may be evaluated by their parent layout.
AbsoluteLayoutLayout is deprecated and TableLayout can be implemented more effectively via GridLayout
Children can specify there desired width and height via the following attributes.

Table 3. Width and height definition
android:layout_width Defines the width of the widget.
android:layout_height Defines the height of the widget.


Widgets can uses fixed sizes, e.g. with the dp definition, for example 100dp. While dp is a fixed size it will scale with different device configurations.
The match_parent value tells the to maximize the widget in its parent. The wrap_content value tells the layout to allocate the minimum amount so that widget is rendered correctly.

15.2. LinearLayout

LinearLayout puts all its child elements into a single column or row depending on the android:orientation attribute. Possible values for this attribute are horizontal and vertical, horizontal is the default value.
LinearLayout can be nested to achieve more complex layouts.
LinearLayout supports assigning a weight to individual children via the android:layout_weight layout parameter. This value specifies how much of the extra space in the layout is allocated to the View. If for example you have two widgets and the first one defines a layout_weight of 1 and the second of 2, the first will get 1/3 of the available space and the other one 2/3. You can also set the layout_width to zero to have always a certain ratio.

15.3. RelativeLayout

RelativeLayout allow to position the widget relative to each other. This allows for complex layouts.
A simple usage for RelativeLayout is if you want to center a single component. Just add one component to the RelativeLayout and set the android:layout_centerInParent attribute to true.

"1.0"
encoding="utf-8"?> "http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical" > "@+id/progressBar1" style="?android:attr/progressBarStyleLarge" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_centerInParent="true" />

15.4. GridLayout

GridLayout was introduced with Android 4.0. This layout allows you to organize a view into a Grid. GridLayout separates its drawing area into: rows, columns, and cells.
You can specify how many columns you want for define for each View in which row and column it should be placed and how many columns and rows it should use. If not specified GridLayout uses defaults, e.g. one column, one row and the position of a View depends on the order of the declaration of the Views.

15.5. ScrollView

The ScrollView class can be used to contain one View that might be to big too fit on one screen. ScrollView will is this case display a scroll bar to scroll the context.
Of course this View can be a layout which can then contain other elements.

16. Tutorial: ScrollView

Create an android project "de.vogella.android.scrollview" with the activity "ScrollView". Create the following layout and class.


 xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:fillViewport="true"
    android:orientation="vertical" >

    
        android:id="@+id/LinearLayout01"
        android:layout_width="match_parent"
        android:layout_height="wrap_content"
        android:orientation="vertical" >

        
            android:id="@+id/TextView01"
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            android:paddingLeft="8dip"
            android:paddingRight="8dip"
            android:paddingTop="8dip"
            android:text="This is a header"
            android:textAppearance="?android:attr/textAppearanceLarge" >
        

        
            android:id="@+id/TextView02"
            android:layout_width="wrap_content"
            android:layout_height="match_parent"
            android:layout_weight="1.0"
            android:text="@+id/TextView02" >
        

        
            android:id="@+id/LinearLayout02"
            android:layout_width="wrap_content"
            android:layout_height="wrap_content" >

            

            
        
    

 


package de.vogella.android.scrollview;

import android.app.Activity;
import android.os.Bundle;
import android.view.View;
import android.widget.TextView;

public class ScrollView extends Activity {
    
/** Called when the activity is first created. */
@Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); TextView view = (TextView) findViewById(R.id.TextView02); String s=""; for (int i=0; i < 100; i++) { s += "vogella.com "; } view.setText(s); } }

The attribute "android:fillViewport="true"" ensures that the scrollview is set to the full screen even if the elements are smaller then one screen and the "layout_weight" tell the android system that these elements should be extended.

Showing the running application with the ScrollView in action

17. Fragments

17.1. Fragments Overview

Fragments are components which run in the context of an Activity. A Fragment components encapsulate application code so that it is easier to reuse it and to support different sized devices.
Fragments have their own lifecycle and their own user interface. They can be defined via layout files or via coding.
If an Activity stops its Fragments will

also be stopped; if an Activity is destroyed its Fragments will also get destroyed.
If a Fragment component is defined in an XML layout file, the android:name attribute points to the corresponding class.
The base class for Fragments is android.app.Fragment. For special purposes you can also use more special classes, like ListFragment or DialogFragment.
The onCreateView() method is called by Android once the Fragment should create its user interface. Here you can inflate an layout via the inflate() method call of the Inflator object passed as a parameter to this method. .
The onStart() method is called once the Fragment gets visible.
Fragments can be dynamically added and removed from an Activity via Fragment transactions. This will add the action to the history stack of the Activity, i.e. this will allow to revert the Fragment changes in the Activity via the back button.

17.2. When to use Fragments

Fragments make it easy to re-use components in different layouts, e.g. you can build single-pane layouts for handsets (phones) and multi-pane layouts for tablets.
This is not limited to tablets; for example you can use Fragments also to support different layout for landscape and portrait orientation. But as tablets offer significantly more space you typically include more views into the layout and Fragments makes that easier.
The typical example is a list of items in an activity. On a tablet you see the details immediately on the same screen on the right hand side if you click on item. On a handset you jump to a new detail screen. The following discussion will assume that you have two Fragments (main and detail) but you can also have more. We will also have one main activity and one detailed activity. On a tablet the main activity contains both Fragments in its layout, on a handheld it only contains the main fragment.
To check for an fragment you can use the FragmentManager.

DetailFragment fragment = (DetailFragment) getFragmentManager().
   findFragmentById(R.id.detail_frag);
if (fragment==null || ! fragment.isInLayout()) {
  // start new Activity
  }
else {
  fragment.update(...);
} 

To create different layouts with Fragments you can:
  • Use one activity, which displays two Fragments for tablets and only one on handsets devices. In this case you would switch the Fragments in the activity whenever necessary. This requires that the fragment is not declared in the layout file as such Fragments cannot be removed during runtime. It also requires an update of the action bar if the action bar status depends on the fragment.
  • Use separate activities to host each fragment on a handset. For example, when the tablet UI uses two Fragments in an activity, use the same activity for handsets, but supply an alternative layout that includes just one fragment. When you need to switch Fragments, start another activity that hosts the other fragment.

The second approach is the most flexible and in general preferable way of using Fragments. In this case the main activity checks if the detail fragment is available in the layout. If the detailed fragment is there, the main activity tells the fragment that is should update itself. If the detail fragment is not available the main activity starts the detailed activity.
It is good practice that Fragments do not manipulate each other. For this purpose a Fragment typically implements an interface to get new data from its host Activity.

17.3. Configuration changes in Fragments

Fragments instannce can be configured to retained across configuration changes. Just use the setRetainInstance(boolean) method.
This only works if your Fragments are statically defined.

18. Fragments Tutorial

18.1. Overview

The following tutorial demonstrates how to use Fragments. The application will use layouts with different fragments depending on portrait and landscape mode.
In portrait mode the RssfeedActivity will show one Fragment. From this Fragments the user can navigate to another Activity which contains another Fragment.
In landscape mode RssfeedActivity will show both Fragments side by side.

18.2. Create Project

Create a new Android project with the following data.


Table 4. Android project
Property Value
Application Name RSS Reader
Project Name com.example.android.rssfeed
Package name com.example.android.rssfeed
Template BlankActivity
Activity RssfeedActivity
Layout activity_rssfeed


18.3. Create standard layouts

Create or change the following layout files in the res/layout/ folder.
Create a new layout file called fragment_rssitem_detail.xml. This layout file will be used by the DetailFragment.


 xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:orientation="vertical" >

    
        android:id="@+id/detailsText"
        android:layout_width="wrap_content"
        android:layout_height="match_parent"
        android:layout_gravity="center_horizontal|center_vertical"
        android:layout_marginTop="20dip"
        android:text="Default Text"
        android:textAppearance="?android:attr/textAppearanceLarge"
        android:textSize="30dip" />

 

Create a new layout file called fragment_rsslist_overview.xml. This layout file will be used by the MyListFragment.


 xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:orientation="vertical" >

     

Change the existing activity_rssfeed.xml file. This layout will be the default layout for RssfeedActivity and shows two Fragments.


 xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="fill_parent"
    android:layout_height="fill_parent"
    android:orientation="horizontal" >

    
        android:id="@+id/listFragment"
        android:layout_width="0dp"
        android:layout_weight="1"
        android:layout_height="match_parent"
        android:layout_marginTop="?android:attr/actionBarSize"
        class="com.example.android.rssfeed.MyListFragment" >

    
        android:id="@+id/detailFragment"
        android:layout_width="0dp"
        android:layout_weight="2"
        android:layout_height="match_parent"
        class="com.example.android.rssfeed.DetailFragment" >
        
    

 

18.4. RssfeedActivity

The RssfeedActivity class remains unmodified.

package com.example.android.rssfeed;

import android.app.Activity;
import android.os.Bundle;

public class RssfeedActivity extends Activity {
  @Override
  public void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    setContentView(R.layout.activity_rssfeed);
  }

} 

18.5. Create Fragment classes

Create now the Fragment classes.
Create the DetailFragment class.

package com.example.android.rssfeed;

import android.app.Fragment;
import android.os.Bundle;
import android.view.LayoutInflater;
import android.view.View;
import android.view.ViewGroup;
import android.widget.TextView;

public class DetailFragment extends Fragment {

  @Override
  public View onCreateView(LayoutInflater inflater, ViewGroup container,
      Bundle savedInstanceState) {
    View view = inflater.inflate(R.layout.fragment_rssitem_detail,
        container, false);
    return view;
  }

  public void setText(String item) {
    TextView view = (TextView) getView().findViewById(R.id.detailsText);
    view.setText(item);
  }
} 

Create the MyListFragment class. Despite its name it will not display a list of items, it will just have a button which allow to send the current time to the details fragment.

package com.example.android.rssfeed;

import android.app.Fragment;
import android.content.Intent;
import android.os.Bundle;
import android.view.LayoutInflater;
import android.view.View;
import android.view.ViewGroup;
import android.widget.Button;

public class MyListFragment extends Fragment {

  @Override
  public View onCreateView(LayoutInflater inflater, ViewGroup container,
      Bundle savedInstanceState) {
    View view = inflater.inflate(R.layout.fragment_rsslist_overview,
        container, false);
    Button button = (Button) view.findViewById(R.id.button1);
    button.setOnClickListener(new View.OnClickListener() {
      @Override
      public void onClick(View v) {
        updateDetail();
      }
    });
    return view;
  }

  // May also be triggered from the Activity
  public void updateDetail() {
    String newTime = String.valueOf(System.currentTimeMillis());
    DetailFragment fragment = (DetailFragment) getFragmentManager()
        .findFragmentById(R.id.detailFragment);
    if (fragment != null && fragment.isInLayout()) {
      fragment.setText(newTime);
    } 
  }
} 

18.6. Run

Run your example. Both fragments should be displayed.

19. Fragments Tutorial - layout for portrait mode

19.1. Create layouts for portrait mode

The RssfeedActivity should use a special layout files in portrait mode. For this reason create the res/layout-port folder.
In portrait mode Android will check the layout-port folder for fitting layout files. If Android does not find a fitting layout file it uses the layout folder.
Therefore create the following activity_rssfeed.xml layout file in the res/layout-port folder.


 xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:orientation="horizontal" >

    
        android:id="@+id/listFragment"
        android:layout_width="match_parent"
        android:layout_height="match_parent"
        android:layout_marginTop="?android:attr/actionBarSize"
        class="com.example.android.rssfeed.MyListFragment" />
 

Also create the activity_detail.xml layout file. This layout will be used in the DetailActivity. Please note that we could have create this file also in the res/layout folder, but it is only used in portrait mode hence we place it into this folder.


 xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:orientation="vertical" >

    
        android:id="@+id/detailFragment"
        android:layout_width="match_parent"
        android:layout_height="match_parent"
        class="com.example.android.rssfeed.DetailFragment" />

 

19.2. DetailActivity

Create a new Activity called DetailActivity with the following class.

package com.example.android.rssfeed;

import android.app.Activity;
import android.content.res.Configuration;
import android.os.Bundle;
import android.widget.TextView;

public class DetailActivity extends Activity {
  @Override
  protected void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);

    // Need to check if Activity has been switched to landscape mode
    // If yes, finished and go back to the start Activity
    if (getResources().getConfiguration().orientation == Configuration.ORIENTATION_LANDSCAPE) {
      finish();
      return;
    }
    setContentView(R.layout.activity_detail);
    Bundle extras = getIntent().getExtras();
    if (extras != null) {
      String s = extras.getString("value");
      TextView view = (TextView) findViewById(R.id.detailsText);
      view.setText(s);
    }
  }
} 

Ensure that you also register this Activity in the AndroidManifest.xml file.

19.3. Adjust the List Fragment

Adjust the List Fragment to display the Activity in case the other Fragment is not present in the layout.

package com.example.android.rssfeed;

import android.app.Fragment;
import android.content.Intent;
import android.os.Bundle;
import android.view.LayoutInflater;
import android.view.View;
import android.view.ViewGroup;
import android.widget.Button;

public class MyListFragment extends Fragment {

  @Override
  public View onCreateView(LayoutInflater inflater, ViewGroup container,
      Bundle savedInstanceState) {
    View view = inflater.inflate(R.layout.fragment_rsslist_overview,
        container, false);
    Button button = (Button) view.findViewById(R.id.button1);
    button.setOnClickListener(new View.OnClickListener() {
      @Override
      public void onClick(View v) {
        updateDetail();
      }
    });
    return view;
  }

  // May also be triggered from the Activity
  public void updateDetail() {
    String newTime = String.valueOf(System.currentTimeMillis());
    DetailFragment fragment = (DetailFragment) getFragmentManager()
        .findFragmentById(R.id.detailFragment);
    if (fragment != null && fragment.isInLayout()) {
      fragment.setText(newTime);
    } else {
      Intent intent = new Intent(getActivity().getApplicationContext(),
          DetailActivity.class);
      intent.putExtra("value", newTime);
      startActivity(intent);

    }
  }
} 

19.4. Run

Run your example. If you run the application in portrait mode you should see only one Fragment. Use Ctrl+F11 to switch the orientation. In horizontal mode you see two Fragments. If you press the button in portrait mode the a new DetailActivity is started and shows the current time. In horizontal mode you see both Fragments.

Screenshot

20. OptionMenu and ActionBar

20.1. ActionBar

The ActionBar is located at the top of the Activity that may display the Activity title, navigation modes, and other interactive items.
The following picture show the ActionBar of a typical Google Application with interactive items and a navigation bar.

ActionBar Screenshot

20.2. OptionsMenu

The application can also open a menu which shows actions via a popup menu. This OptionsMenu is only available if the phone has a hardware Options button. Even if the hardware button is available, it is recommended to use the ActionBar, which is available for phones as of Android 4.0.
The following picture highlights the hardware button and the resulting menu as popup.

Old OptionsMenu

One of the reasons why the ActionBar is superior to the OptionsMenu, if that it is clearly visible, while the OptionsMenu is only shown on request and the user may not recognize that options are available.

20.3. Creating the menu

The menu is typically created as an XML resource. To create one select your project, right click on it and select NewOtherAndroidAndroid XML File.
Select the Menu option, enter the filename of your choice and press the Finish button.

Creating a new XML resource for the menu

This will create a new menu file in the res/menu folder of your project. Open this file and select the Layout tab of the Android editor. Via the Add button you can add new entries.
In your Activity you can assign this menu to the ActionBar via the onCreateOptionsMenu() method. The MenuInflator class allows to inflate menu entries defined in XML to the menu. MenuInflator can get accessed via the getMenuInflator() method in your Activity

@Override
  public boolean onCreateOptionsMenu(Menu menu) {
    MenuInflater inflater = getMenuInflater();
    inflater.inflate(R.menu.mainmenu, menu);
    return true;
  } 

20.4. Changing the menu

The onCreateOptionsMenu() method is only called once. If you want to change the menu later have to call invalidateOptionsMenu() method. Afterwards onCreateOptionsMenu() is called again.

20.5. Reacting to menu entry selection

If a menu entry is selected then the onOptionsItemSelected() method is called. As parameter you receive the menu entry which was selected so that you can react differently to different menu entries.

@Override
  public boolean onOptionsItemSelected(MenuItem item) {
    switch (item.getItemId()) {
    case R.id.menuitem1:
      Toast.makeText(this, "Menu Item 1 selected", Toast.LENGTH_SHORT)
          .show();
      break;
    case R.id.menuitem2:
      Toast.makeText(this, "Menu item 2 selected", Toast.LENGTH_SHORT)
          .show();
      break;

    default:
      break;
    }

    return true;
  } 

21. Advanced ActionBar

21.1. Using the home icon

The ActionBar also shows an icon of your application. You can also add an action to this icon. If you select this icon the onOptionsItemSelected() method will be called with the value android.R.id.home. The recommendation is to return to the main Activity in your program.

// If home icon is clicked return to main Activity
case android.R.id.home:
  Intent intent = new Intent(this, OverviewActivity.class);
  intent.addFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP);
  startActivity(intent);
  break; 

As of Android 4.1 this code is not required anymore, you can simply set the parentActivityName in the AndroidManifest.mf file, pointing to the parent Activity.

21.2. Custom Views in the ActionBar

You can also add a custom View to the ActionBar. The following code snippet demonstrates that.

@Override
public void onCreate(Bundle savedInstanceState) {
  super.onCreate(savedInstanceState);
  setContentView(R.layout.main);
  
  ActionBar actionBar = getActionBar();
  // add the custom view to the action bar
  actionBar.setCustomView(R.layout.actionbar_view);
  actionBar.setDisplayOptions(ActionBar.DISPLAY_SHOW_CUSTOM
   | ActionBar.DISPLAY_SHOW_HOME);
} 

21.3. Contextual action mode

A contextual action mode activates a temporary ActionBar that overlays the application ActionBar for the duration of a particular sub-task.
The contextual action mode is typically activated by selecting an item or by long clicking on it.
To implemented this, call the startActionMode() method on a View or on your Activity. This method gets an ActionMode.Callback object which is responsible for the lifecycle of the contextual ActionBar.

21.4. Context menus

You can also assign a context menu to a View. A context menu is also activated if the user "long presses" the view.
If possible the contextual action mode should be preferred over a context menu.
A context menu for a view is registered via the registerForContextMenu(view) method. The onCreateContextMenu() method is called every time a context menu is activated as the context menu is discarded after its usage. The Android platform may also add options to your View, e.g. EditText provides context options to select text, etc.

22. Tutorial: ActionBar

22.1. Project

This chapter will demonstrate how to create items in the ActionBar and react to the selection of the user.
Create a project called de.vogella.android.socialapp with the Activity called OverviewActivity.

22.2. Add a menu XML resource

Create a new Menu XML resource called mainmenu.xml. Open the mainmenu.xml file and select the Layout tab of the Android editor.
Press the Add button and select the Item entry. Maintain a entry similar to the following screenshot. Via the ifRoom attribute you define that the menu entry is displayed in the ActionBar if there is sufficient space available.

How to maintain the menu entries in an menu xml file

Add a similar entry to the menu with the ID attribute set to "@+id/menuitem2", and the Title attribute set to "Test". Also set the ifRoom flag.
The resulting XML will look like the following.

"1.0"
encoding="utf-8"?>






"http://schemas.android.com/apk/res/android" > "@+id/menuitem1" android:showAsAction="ifRoom" android:title="Prefs"> "@+id/menuitem2" android:showAsAction="ifRoom" android:title="Test">
Change your OverviewActivity class to the following.

package de.vogella.android.socialapp;

import android.app.Activity;
import android.os.Bundle;
import android.view.Menu;
import android.view.MenuInflater;
import android.view.MenuItem;
import android.widget.Toast;

public class OverviewActivity extends Activity {
  @Override
  public void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    setContentView(R.layout.activity_overview);
  }

  @Override
  public boolean onCreateOptionsMenu(Menu menu) {
    MenuInflater inflater = getMenuInflater();
    inflater.inflate(R.menu.mainmenu, menu);
    return true;
  }

  @Override
  public boolean onOptionsItemSelected(MenuItem item) {
    switch (item.getItemId()) {
    case R.id.menuitem1:
      Toast.makeText(this, "Menu Item 1 selected", Toast.LENGTH_SHORT)
          .show();
      break;
    case R.id.menuitem2:
      Toast.makeText(this, "Menu item 2 selected", Toast.LENGTH_SHORT)
          .show();
      break;

    default:
      break;
    }

    return true;
  }
} 

Run your application. As there is enough space in the ActionBar otherwise you may see the Overflow menu or you have to use the Option menu button on your phone. If you select one item, you should see a small info message.

Social App running

23. Tutorial: Using the contextual action mode

Add a EditText element your main.xml layout file.


 xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:orientation="vertical" >

    
        android:id="@+id/myView"
        android:layout_width="match_parent"
        android:layout_height="wrap_content"
        android:ems="10" >

        
    

 

Create a new menu XML resource with the contextual.xml file name.


 xmlns:android="http://schemas.android.com/apk/res/android" >
    
        android:id="@+id/toast"
        android:title="Toast">
    

 

Change your Activity to the following.

package de.vogella.android.socialapp;

import android.app.Activity;
import android.os.Bundle;
import android.view.ActionMode;
import android.view.Menu;
import android.view.MenuInflater;
import android.view.MenuItem;
import android.widget.Toast;

public class OverviewActivity extends Activity {
  protected Object mActionMode;
  @Override
  public void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    setContentView(R.layout.main);
    // Define the contextual action mode
    View view = findViewById(R.id.myView);
    view.setOnLongClickListener(new View.OnLongClickListener() {
      // Called when the user long-clicks on someView
      public boolean onLongClick(View view) {
        if (mActionMode != null) {
          return false;
        }

        // Start the CAB using the ActionMode.Callback defined above
        mActionMode = OverviewActivity.this
            .startActionMode(mActionModeCallback);
        view.setSelected(true);
        return true;
      }
    });
  }

  @Override
  public boolean onCreateOptionsMenu(Menu menu) {
    MenuInflater inflater = getMenuInflater();
    inflater.inflate(R.menu.mainmenu, menu);
    return true;
  }

  @Override
  public boolean onOptionsItemSelected(MenuItem item) {
    Toast.makeText(this, "Just a test", Toast.LENGTH_SHORT).show();
    return true;
  }

  private ActionMode.Callback mActionModeCallback = new ActionMode.Callback() {

    // Called when the action mode is created; startActionMode() was called
    public boolean onCreateActionMode(ActionMode mode, Menu menu) {
      // Inflate a menu resource providing context menu items
      MenuInflater inflater = mode.getMenuInflater();
      // Assumes that you have "contexual.xml" menu resources
      inflater.inflate(R.menu.contextual, menu);
      return true;
    }

    // Called each time the action mode is shown. Always called after
    // onCreateActionMode, but
    // may be called multiple times if the mode is invalidated.
    public boolean onPrepareActionMode(ActionMode mode, Menu menu) {
      return false; // Return false if nothing is done
    }

    // Called when the user selects a contextual menu item
    public boolean onActionItemClicked(ActionMode mode, MenuItem item) {
      switch (item.getItemId()) {
      case R.id.toast:
        Toast.makeText(OverviewActivity.this, "Selected menu",
            Toast.LENGTH_LONG).show();
        mode.finish(); // Action picked, so close the CAB
        return true;
      default:
        return false;
      }
    }

    // Called when the user exits the action mode
    public void onDestroyActionMode(ActionMode mode) {
      mActionMode = null;
    }
  };

} 

If you run this example and long press the EditText widget, your contextual ActionBar is displayed.

Contextual ActionBar demonstrated

24. ActionBar navigation with Fragments

Fragments can also be used in combination with the ActionBar for navigation. For this your main Activity needs to implement a TabListener which is responsible for moving between the tabs.
The ActionBar allows to add tabs to it via the newTab() method. The following code shows such an Activity. It uses two Fragments, called DetailFragment and ImageFragment. At this point you should be able to create these two Fragments yourself.

package de.vogella.android.fragment;

import android.app.ActionBar;
import android.app.ActionBar.Tab;
import android.app.ActionBar.TabListener;
import android.app.Activity;
import android.app.Fragment;
import android.app.FragmentTransaction;
import android.os.Bundle;

public class MainActivity extends Activity {
  @Override
  public void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    setContentView(R.layout.main);
    // setup action bar for tabs
    ActionBar actionBar = getActionBar();
    actionBar.setNavigationMode(ActionBar.NAVIGATION_MODE_TABS);
    actionBar.setDisplayShowTitleEnabled(false);

    Tab tab = actionBar
        .newTab()
        .setText("First tab")
        .setTabListener(new MyTabListener(this, "artist",
                DetailFragment.class));
    actionBar.addTab(tab);

    tab = actionBar
        .newTab()
        .setText("Second Tab")
        .setTabListener(new MyTabListener(this, "album",
                ImageFragment.class));
    actionBar.addTab(tab);

  }

  public static class MyTabListenerextends
Fragment> implements TabListener { private Fragment mFragment; private final Activity mActivity; private final String mTag; private final Class mClass;
/** * Constructor used each time a new tab is created. * * @param activity * The host Activity, used to instantiate the fragment * @param tag * The identifier tag for the fragment * @param clz * The fragment's Class, used to instantiate the fragment */
public MyTabListener(Activity activity, String tag, Class clz) { mActivity = activity; mTag = tag; mClass = clz; } /* The following are each of the ActionBar.TabListener callbacks */ public void onTabSelected(Tab tab, FragmentTransaction ft) { // Check if the fragment is already initialized if (mFragment == null) { // If not, instantiate and add it to the activity mFragment = Fragment.instantiate(mActivity, mClass.getName()); ft.add(android.R.id.content, mFragment, mTag); } else { // If it exists, simply attach it in order to show it ft.setCustomAnimations(android.R.animator.fade_in, R.animator.animationtest); ft.attach(mFragment); } } public void onTabUnselected(Tab tab, FragmentTransaction ft) { if (mFragment != null) { ft.setCustomAnimations(android.R.animator.fade_in, R.animator.test); ft.detach(mFragment); } } public void onTabReselected(Tab tab, FragmentTransaction ft) { } } }

25. DDMS perspective and important views

25.1. DDMS - Dalvik Debug Monitor Server

Eclipse provides a perspective for interacting with your Android (virtual) device and your Android application program. Select WindowOpen PerspectiveOtherDDMS to open this perspective. It includes several Views which can also be used independently and allows for example the application to place calls and send SMS to the device. It also allows the application to set the current geo position and allows you to perform a performance trace of your application.

25.2. LogCat View

You can see the log (including System.out.print() statements) via the LogCat view.

Showing the LogCat view

25.3. File explorer

The file explorer allows to see the files on the Android simulator.

Showing the File Explorer View

26. Deployment

26.1. Overview

In general there are you restrictions how to deploy an Android application to your device. You can use USB, email yourself the application or use one of the many Android markets to install the application. The following describes the most common ones.

26.2. Deployment via Eclipse

Turn on USB Debugging on your device in the settings. Select in the settings of your device ApplicationsDevelopment, then enable USB debugging.
You may also need to install the a driver for your mobile phone. Linux and Mac OS usually work out of the box while an Windows OS typically requires the installation of a driver.
For details please see Developing on a Device . Please note that the Android version you are developing for must be the installed version on your phone.
If you have only one device connected and no emulator running, the Android develoment tools will automatically deploy to this device. If you have several connected you can selected which one shoudl be used.

The Android Run Configuration on the Target Tab, selecting the "Manual" flag.


Show the selection of the real device to deploy on it.

26.3. Export your application

Android application must be signed before they can get installed on an Android device. During development Eclipse signs your application automatically with a debug key.
If you want to install your application without the Eclipse IDE you can right click on it and select Android ToolsExport Signed Application Package.
This wizard allows to use an existing key or to create a new one.
Please note that you need to use the same signature key in Google Play (Google Market) to update your application. If you loose the key you will NOT be able to update your application ever again.
Make sure to backup your key.

26.4. Via external sources

Android allow to install applications also directly. Just click on a link which points to an .apk file, e.g. in an email attachment or on a webpage. Android will prompt you if you want to install this application.
This requires a setting on the Android device which allows the installation of non-market application. Typically this setting can be found under the "Security" settings.

26.5. Google Play (Market)

Google Play requires a one time fee, currently 25 Dollar. After that the developer can directly upload his application and the required icons, under Google Play Publishing .
Google performs some automatic scanning of applications, but no approval process is in place. All application, which do not contain malware, will be published. Usually a few minutes after upload, the application is available.

27. Thank you


Please help me to support this article:
Flattr this

28. Questions and Discussion

Before posting questions, please see the vogella FAQ. If you have questions or find an error in this article please use the www.vogella.com Google Group. I have created a short list how to create good questions which might also help you.

29. Links and Literature

29.1. Source Code

Source Code of Examples

29.3. vogella Resources

vogella Training Android and Eclipse Training from the vogella team
Android Tutorial Introduction to Android Programming
GWT Tutorial Program in Java and compile to JavaScript and HTML
Eclipse RCP Tutorial Create native applications in Java
JUnit Tutorial Test your application
Git Tutorial Put everything you have under distributed version control system

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